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Microsoft's Flight Simulator X provides a mind-boggling level of depth and breadth--if you don't mind some less than stellar frame rates. The Good: An incredible amount of content; realistic enough to be used for real-life flight training; missions are a fun challenge for casual gamers and serious simmers alike; the entire world simulated in amazing detail. The Bad: Low frame rates on most current-day PCs. Microsoft Flight Simulator X is an incredible piece of software, providing almost unbelievable capabilities for a consumer product. Unfortunately, on most systems at anything other than the lowest of the game's graphics settings, the simulation has significant performance issues. How much these issues hinder your enjoyment of the game will depend upon what kind of frame rates you need to enjoy a civilian flight sim.
There are about 50 missions in the deluxe version of FSX and about 30 in the standard version. The deluxe version comes with 24 airplanes, versus 18 in the Standard version; more high-detail airports, 45 versus 40; more high-detail cities, 38 versus 28; the advanced Garmin G1000 glass cockpit; and the new tower controller module. This last feature lets you step into the control tower and take the role of the air traffic controller in multiplayer mode. While it probably won't keep you out of the cockpit for long, it is an interesting (and stressful) option. And for the record, if you're interested enough to purchase Flight Simulator X, you should go ahead and purchase the Deluxe version. All of the additional content makes it worth the added costs. In addition to the missions, free flight mode provides practically unlimited options. You can select from any of the included aircraft (or add-ons that you may download or purchase) and fly to or from any of 24,000 airports around the world. Not only is it pretty much guaranteed that any significant airport that you'd like to fly in or out of is in the sim, but the odds are also good that your local neighborhood grass airstrip is in there, too. The new high-detail airports show off Microsoft's new "living world" emphasis in FSX. Now when you taxi into one of these featured airports, you'll see fuel trucks realistically dashing from gate to gate, luggage carts driving out to aircraft, Jetways extending to connect with your parked airliner, and more. The new active world extends beyond the airports, as you now can look down while in flight and see moving automobiles and trucks on the roads below. You'll also see a variety of boat and ship traffic while flying over water (buzzing a cruise ship with your 747 provides a special thrill!) and an assortment of wildlife, depending upon your location. While it sounds like a small touch, it does make a significant impact on the feeling that you're flying in a real-world environment.
Such attention to detail is why serious aviation buffs and anyone who simply wants to see what it's like to fly are so drawn to the Microsoft Flight Simulator series. If you just want to hop into a Learjet and fly from your local airport to Vegas, you can do that without worrying about 90 percent of the details. You don't have to actually taxi to any particular runway; you can simply push the throttle forward and take off, then keep an eye on various map options to navigate to your desired destination. But if you want to experience what a real-world pilot does on such a flight, you can develop and file a complete flight plan, go through a preflight check for your particular aircraft, check the weather for the flight path you'll be taking, follow ATC's instructions and taxi to the required runway, and hold until released to take off. Once in the air, you can follow the air traffic controller's instructions all the way to your destination, being handed off from one controller to the next as you progress. You can control all of the navigation equipment in your plane, fly with visual flight rules or instrument flight rules, and manage every detail of the plane's operation via switches and knobs in the cockpit, whether you're in a small Cessna or a huge jumbo jet. There are even options to set up planned or random equipment failures.
Microsoft has significantly enhanced the multiplayer options via its "shared skies" concept. Multiplayer has long been a major component of Microsoft's Flight Simulator world, particularly among the hardcore fans--for example, those enthusiasts who would pilot a jumbo jet on an 18-hour flight in real time as a member of a highly organized virtual airline. But as part of its overall push to open Flight Simulator up to the more casual player, Microsoft has made multiplayer simpler to get into, going to a server-based system, adding integrated voice over IP, and incorporating a couple of new features. The first is the ability to have someone fly in the plane with you. This is a great feature for training: An experienced pilot can virtually sit next to you in the cockpit and talk you through, for example, landing in VFR conditions or using advanced navigational controls on a cross-country flight. The other is the previously mentioned ability to join a multiplayer session as the air traffic controller. In this role, you sit in the tower with a visual on the airport and a radar screen in front of you. As in real life, your job is instructing all of the air traffic around you, including takeoff and landing instructions. And as in real life, this is sure to be a high-stress role like at a busy airport.
Is the poor frame rate a killer issue? That's arguable and depends on how much you require in terms of smooth frame rates in a civilian flight sim. Some people may want to wait until tweaks have been established that boost the performance or until they invest in new hardware. Others may decide to put up with less-than-stellar performance to be able to enjoy the amazing content and plethora of rich experiences that Flight Simulator X offers. What is not arguable is that Flight Simulator X provides a quantity and quality of flight simulation capabilities that would be amazing in a product that costs twice the price.
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